3. Player Interaction - Architects of the West Kingdom and Expectations of Player Interaction

Nov 20, 2018 · 1h 2m 9s
3. Player Interaction - Architects of the West Kingdom and Expectations of Player Interaction
Chapters

01 · Introduction

1s

02 · Root is bad!

47s

03 · What do you do when you've stopped caring about winning?

11m 7s

04 · Minds: An in-depth review of Architects of the West Kingdom

19m 45s

05 · Hearts: The joys and lows of player interaction -- your expectation vs the reality

42m 9s

06 · Outro

1h 1m 27s

Description

Today on Two Wood for a Wheat, Pat & Tony talk about Player Interaction: the joys and oh-boys of a player's actions not matching your expectations. We also dive deep...

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Today on Two Wood for a Wheat, Pat & Tony talk about Player Interaction: the joys and oh-boys of a player's actions not matching your expectations.
We also dive deep into the new game Architects of the West Kingdom, by Shem Phillips, shed some light on why we think the super-popular Root is actually a bad game, and talk about intentions during board games -- what to do when you've stopped caring about winning?
Quote of the day: "If you don't like betrayal, then why are you playing Game of Thrones?"
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Information
Author Patrick Flannery
Organization Patrick Flannery
Website -
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