Day 1438 – Augmented Reality – Hardware and Apps – Ask Gramps
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Welcome to Day 1438 of our Wisdom-Trek, and thank you for joining me.This is Guthrie Chamberlain, Your Guide to WisdomAugmented Reality – Hardware and Apps – Ask GrampsWisdom - the...
show moreTo keep with our theme of “Ask Gramps,” I will put our weekly topics in the form of a question to get us on track. So this week’s question is: Hey Gramps, last week you shared how Augmented Reality will impact our world. What are some of the hardware and apps which will allow AR to become a reality in everyday life?
Augmented Reality – Hardware And Apps
Last week on Futuristic Friday, we explored how Augmented Reality (AR) will impact our world. Today we will drill down and look at the hardware and apps which may drive this impact. Our world is in a disruptive mode, which will speed up the exponential technology that is changing our world today. I am using some of the information mentioned in Peter Diamandis’s blogs and book “The Future is Faster Than You Think.”
Today, adults in the U.S. spend over nine hours a day looking at screens. That counts for more than a third of our livelihoods. We may be allocating even more screen time during the Covid-19 pandemic.
Yet even though they serve as a portal to 90 percent of our media consumption, screens continue to define and constrain how and where we consume content, and displays, as we think of them today, may very soon become obsolete.
Riding new advancements in hardware and connectivity, augmented reality (AR) is set to replace these 2D interfaces and allow us to see through a digital information layer. Ultimately, AR headsets will immerse us in compelling stories, learn-everywhere education, and even gamified work tasks. As an example,
If you want to play AR Star Wars, you could be battling the Empire on your way to work, in your cubicle, cafeteria, bathroom, and beyond.
We got our first taste of AR’s real-world gamification in 2016 when Nintendo released Pokemon Go. Thus began the greatest cartoon character turkey shoot in history. With 5 million daily users, 65 million monthly users, and over $2 billion in revenue, the virtual-overlaid experience remains one for the books.
In the years since, similar AR apps have exploded. Once thick and bulky, AR glasses are becoming increasingly lightweight, stylish, and unobtrusive. And over the next 15 years, AR portals will become almost unnoticeable, as hardware rapidly dematerializes.
Companies like Mojo Vision are even rumored to be developing AR contact lenses, slated to offer us heads-up display capabilities — no glasses required.
In this second installation of our five-part AR episode series, we are doing a deep dive into the various apps,...
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Author | Harold Guthrie Chamberlain III |
Organization | Harold Guthrie Chamberlain III |
Website | - |
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