Day 1463 – Virtual Reality – What We Can Expect – Ask Gramps
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Welcome to Day 1463 of our Wisdom-Trek, and thank you for joining me.This is Guthrie Chamberlain, Your Guide to WisdomVirtual Reality - What We Can Expect – Ask GrampsWisdom -...
show moreTo keep with our theme of “Ask Gramps,” I will put our weekly topics in the form of a question to get us on track. So this week’s question is, Hey Gramps, I hear a lot about Virtual Reality recently. Can you share your insight about where the Virtual Reality market is today, and what we can expect over this next decade?
Virtual Reality – What We Can ExpectLast week we focused on the second part of how exponential technologies are impacting food production. This week we are switching our focus to Virtual Reality and the road from deceptive to disruptive. I am using some of the information mentioned in Peter Diamandis’s blogs and book “The Future is Faster Than You Think.”
In 2016, venture investments in Virtual Reality exceeded $800 million, while Augmented Reality, which is also referred to as Mixed Reality, received a total of $450 million. Just a year later, investments in AR/MR and VR startups doubled to $3.6 billion.
Today, major players are bringing VR headsets to market that have the power to revolutionize the industry, as well as countless others. Already, VR headset sales volumes are expected to reach 98.4 million by 2023, according to Futuresource Consulting. Beyond headsets themselves, Facebook’s $399 Oculus Quest brought in $5 million in content sales within the first two weeks post-release in the spring of 2019.
With companies like Niantic ($4B valuation), Improbable ($2B valuation), and Unity ($6B valuation) all exceeding a valuation exceeding $1 billion in recent years, the VR space is massively heating up.
Today we will dive into a brief history of VR, recent investment surges, and the future of this revolutionary technology.
· Brief History of VRFor all of history, our lives have been limited by the laws of physics and mitigated by the five senses, but Virtual Reality is rewriting those rules. It’s letting us digitize experiences and teleport our senses into a computer-generated world where the limits of imagination become the only brake on reality. Considering all of recorded history, it has taken a while to get here.
Much like Artificial Intelligence, the concept of VR has been around since the 60s. The 1980s saw the first releases of VR when the earliest “consumer-facing” systems began to show up. In 1989, if you had a spare $250,000, you could purchase the EyePhone before the iPhone, a VR system built by Jaron Lanier’s company VPL. It was actually Jaron Lanier who coined the term ‘virtual reality.’
Unfortunately, the computer that...
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Author | Harold Guthrie Chamberlain III |
Organization | Harold Guthrie Chamberlain III |
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