The Benefits of Solo Sessions - Episode 7
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Description
Grab your coffee / tea and stay a while! This is a series where myself and my DM, GloriousGe0rge, talk about our experiences with various D&D subjects related to running...
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➤ INTRO TRANSCRIPT:
This episode we’ll be talking about something that I think not every D&D table uses, but it might be useful to consider for your players and their stories - SOLO SESSIONS or, 1 on 1 sessions away from the full party. To be clear, we’re not talking about a solo campaign where a DM runs an entire campaign for one player. Rather, this is when a Dungeon Master decides to run a smaller session with a single player from their main party.
There are numerous reasons as to why a DM might want to have a solo session with one of their players, which we’ll get into in today’s discussion. Sometimes… there are things that the DM and a player may want to decide in roleplay / dice rolls, but it may not necessarily have a place at the full table - and that’s OK!
In our campaigns, we’ve had a lot of solo sessions that happen in between each of our weekly campaign with the full group - and we’ve had many rewarding experiences from them. There have been new discoverings for characters, revelations of backstories, character growth and role-play development, and adventures that the full group later gets to reveal and react to.
Information
Author | Tracie H |
Organization | Tracie H |
Website | - |
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